Dave Fennoy Chats About Voicing Video Games – And Interactive Zombies In ‘The Walking Dead’ by Rebecca Michaels

PEOPLE
Dave Fennoy Chats About Voicing Video Games
… And Interactive Zombies In The Walking Dead

By Rebecca Michaels
Voice Actor

Dave Fennoy is a preeminent VO actor
in Los Angeles, providing voices for commercials, narrations, award
shows, animation and games.

He is known by over 30
million Hulu viewers as “The Hulu Guy.” However, he may soon also be known as one
of the heroes of a new video game The Walking Dead – as the character Lee
Everett. 

Dave has many other
credits as a spokes-voice for
many, including Lexus and McDonald’s, as narrator for programs on National Geographic and
Discovery channels, as well as film and TV, including Ghost Rider, Happy Feet, Kim Possible, Ben 10 and many more.

My Love That Voice Over series of podcasts recently caught up with Dave for a fascinating interview. A transcript of Episode 2 of that interview, focusing on voicing video games is below. You can also listen to this podcast by clicking here.

LoveThatRebecca

Ladies and gentleman, welcome back to episode two with Dave Fennoy.

We are going to jump in to video
games and your extensive experience. I found
at least 31 titles.  

Some of the big names that people enjoy your work on are Starcraft 2, Metal Gear, That’s So Raven, Ultimate
Spiderman, Delta Force, Star
Wars, Lara Croft, Tomb Raider and many others.

Now, the latest, of course, is The
Walking Dead. What can you tell us
about that?

 

Dave
Fennoy

It’s a very different kind of
video game. It’s not the “chase them
down and shoot them up” kind of game.

You get your chance to battle zombies – that’s for doggone
sure, but there is lots and lots of dialogue, lots of interaction between the characters in the game. And as a player, you have to
make decisions about what my
character says and does.

Like, your group is out and about, and some zombies
show up and you have to save somebody –
but you can only save one person. Who do you save?

 

LoveThatRebecca

Oh my god.

 

Dave
Fennoy

People in the game ask you
questions, you have a choice of several answers. What do you
answer? And based on what you do, or actually
what you have my character do and
have my character say, this has repercussions later on in the game.

  

LoveThatRebecca
OK. Zombies are really the cool
new thing, right?  
Dave
Fennoy 
Zombies are (dramatic pause) the
new vampires! 
LoveThatRebecca 
Now, how did you become involved
with this project? 
Dave
Fennoy 
Well you know, it came to the normal circles.
I got an email with an audition for
the part of Lee Everett in a game
called The Walking Dead and I went, “Oh wow, so it’s like
the TV show in a graphic novel, OK.” 
And (the audition specs said) we want it
very natural and we really just
want your voice. This is not an odd character. This is a real guy. So we are looking for just a good actor. 
LoveThatRebecca 
And what kind of audition did you have to do? Was it a long scene? Was it a couple of sentences? Because video games can be very different in that approach, right? 
Dave
Fennoy 
Yeah. Usually with the video
game, you will get a picture of the
character because a lot of times you are playing some creature from another planet or you are
playing some warrior. 
And you will get an image or drawing of the character, what his psychological make-up is, the things that motivate him, and then some lines. One where he is
just kind of regular, normal and greeting
somebody. One where he might be fighting, you know,
a few different examples of this character in different mindsets.

This was not that dissimilar, except they wanted a
real person. 

LoveThatRebecca 
Which is dissimilar for
your experience in the games that you have been in, right?

  

Dave
Fennoy 
Yeah (heavy British accent) because so often
you are playing one of these.

  

LoveThatRebecca
Or a monster?

  

Dave
Fennoy
(Boris Karloff-type voice) Or a monster. (Back to normal voice) You know, just
all kinds of strange voices. 
LoveThatRebecca 
Yeah (laughing). Or, you
know, somebody Rastafarian? 
Dave
Fennoy
(Rastafarian dialect) Rastafarian man, you do be doing that t’ing, now, where everythin’ is comin’ from the
island. (Changes to African accent) You
might be an African man.

(English dialect) You might be English. Or (French) bonjour, you might be the French man. You could be almost anything. 

LoveThatRebecca 
Fantastic!   
Dave
Fennoy
So this was just really a
character much closer to me. He is a
former college professor who – for some reason, we don’t know exactly why when the game starts – is on his way to jail when the zombie apocalypse hits. 
LoveThatRebecca 
OK. So you got the part and now we are going to speed ahead.

How did they piece together the game? Because you have mentioned there will be all these different choices for the player to choose for you in
that moment. And there would be moment, after moment, after
moment of decision making.

That’s a lot of lines and variations in the actual game
play that have to all be scripted. 

Dave
Fennoy
Oh yes. Telltale Games and the people who work for them are all
graduates of LucasArts.   
LoveThatRebecca 
Oh wow! So some real creative folks. 
Dave
Fennoy 
They are up with Marin County and … 
LoveThatRebecca 
Because you are based in L.A. you didn’t go up there to go and record this, did you?   
Dave
Fennoy 
Actually (dramatic pause) I
did!   
LoveThatRebecca 
You did? 
Dave
Fennoy 
I did. They have flown me up several times to record and
there are five episodes and we are still recording. 
LoveThatRebecca 
Nice! So this is episodic in terms
of what the levels the gamer
can get to?  
Dave
Fennoy

  

Think of it kind of like the TV
show. You are in this zombie world
and we have an episode where Lee Everett and the people that he has met, the little girl Clementine that he has kind of adopted because her parents died in the zombie apocalypse, they all have to go through something. There is some adventure. 
LoveThatRebecca 
They have to achieve something. They have to get somewhere and
pass through …

 

Dave
Fennoy 
They have to achieve something. They have to get something. They
are going to come

into contact with other survivors. Do they trust these people? Are these people going to help them or not help
them? 

LoveThatRebecca 
Just like a great zombie movie.

  

Dave
Fennoy
It is. 
LoveThatRebecca 
And like the Walking Dead, the graphic novel, I am assuming that most of this follows in the spirit of that and the television show? 
Dave
Fennoy 
Absolutely. So you have got this black, former college professor who was on his way to jail for murder. And now it has been thrown into a group of survivors including a little nine-year-old girl that he is protecting, and a very racist guy and his grown daughter and several other people.

So you have people that in any other time of life would not have been thrown together, but here we
are! 

Zombie apocalypse, what are you
going to do?  
LoveThatRebecca
Let’s go behind the scenes, and tell us about the arrival at the recording studio. 
Dave
Fennoy
Actually, they have a studio up
there in Fairfax in Northern California. A nice
little town where all the hippies go to die. 
LoveThatRebecca

 

Fairfax is it, man.
People don’t know that I have lived out there. I lived in Marin

County for a year and I grew up in the Bay Area, so I am familiar with
Fairfax. It’s totally a hippie town even still. It is like a
little Berkeley. 

Dave
Fennoy 
Exactly. Exactly. Yeah. Four, five
blocks long, a bunch of great
little restaurants and night clubs that have music in them, five to six
nights a week. All of them in
this three block stretch,
it’s like, “How did this get here?” 
LoveThatRebecca
Yeah, it’s true. But
tell us about your experience. So you arrived in Fairfax and you are
tripping out, because have you ever been to Fairfax before? 
Dave
Fennoy 
I have never been to Fairfax, although I had spent 10 years of my life living in the Bay Area in
Oakland and Berkeley. I never went to
Fairfax. That’s up the road.

  

LoveThatRebecca
OK. Well, it’s a really small town, considering all of Marin County and
that’s all north of the Golden Gate, north of San
Francisco for folks who don’t know the area. And Oakland is on the east side of the bay and this is all north. And they really feel
different too, because this area is much more countryside. And
Oakland is more urban and
so is Berkeley, even though they
had the kind of hippie …   
Dave
Fennoy
(Interrupting in a hippie stoner voice) The people’s republic of Berkeley, man. 
LoveThatRebecca 
Excellent! And also the Haight-Ashbury was
the hippie-ville in the ’70s. 
Dave
Fennoy 
I think the hippies from Haight-Ashbury all moved to Fairfax. 
LoveThatRebecca 
I think you are right. (Both laugh) 
Dave
Fennoy 
But a very artistic community – I really like it. I really like
Fairfax a lot. 
LoveThatRebecca 
Yes, they are very chill, too. 
Dave
Fennoy 
Yeah, so we record in a
little studio run by a guy named Jory Prurim. It’s basically set up just to do games. 
LoveThatRebecca 
Oh wow! OK. 
Dave
Fennoy
That is what he specializes in.   
LoveThatRebecca 
Can
you give us a mental image? 
Dave
Fennoy 
There was a control room, one big recording room, a microphone sitting
there in the room. He has got
an iPad set up in front of his
microphone, which I think is very cool, I mean no paper, just all off the iPad. 
LoveThatRebecca 
Yeah. All electronic. 
Dave
Fennoy 
And you go through line by line by line by line by line by
line by line. I mean there are
hundreds and hundreds of lines,
which is very different
than most games. Most games, yes, you are going line by line and you are
doing it by yourself, but you do not
have so many lines.

I have recorded more for
these first two episodes – more hours – I have never recorded for so many
hours.   

LoveThatRebecca 
Wow. And that is because of the interactive conversational nature. 
Dave
Fennoy
Exactly. 
LoveThatRebecca 
Because most of the
time (in standard video games) it is action oriented, and so you have fewer lines because the character has to do things instead. 
Dave
Fennoy 
Right. You are spending a
lot of time with your battle sounds
(Dave makes some sample ooh, eh, aah sounds). With a lot of those! This
(game) is a lot more acting, which actually, in many ways, is much more gratifying. 
LoveThatRebecca 
Good. Can you tell us
a little bit more about that?
Dave
Fennoy 
Yeah. You are interacting with
characters. You have secrets that you are trying to keep.

You have to decide, well you have
lines. The player’s actually going to decide if you lie, or
tell the truth, or say nothing, or
just answer but not lying and not telling the truth – obfuscating about
what’s been going on. 

LoveThatRebecca 
Right. 
Dave
Fennoy 
And based on that, is what happens later on down the line. And you are in
conversation with lots and lots of
people. So, I am in conversation with Clementine and I’m in conversation with
all the other characters in the game. 
LoveThatRebecca 
But you never, ever record in conversation with that other actor across from you in the studio? 
Dave
Fennoy 
Unfortunately, no. We are not. I have done a lot of
animation, and usually when you are doing a cartoon, there are
other actors in the room – at
least the actors you are doing the
scenes with if not the whole cast, each
with their individual microphone and script in front of them on the stand – and you are going
from the beginning to the end and
that’s how it goes.

  

LoveThatRebecca 
In a linear fashion with each actor speaking their line, yes. So it feels more interactive in terms
of the actors doing it
together, like they are “live” similar to being on the theater stage.
Dave
Fennoy

Exactly.
LoveThatRebecca
Ok, but in this case, when
the game player is playing the game, it feels to them as if everything
flows because they are just
moving through, right? 
Dave
Fennoy 
They are, exactly. They are just
moving through. And the only reason that can happen is 
a) The level of acting ability of the actors that they
have hired and 
b) The fact that they (TellTale) are very, very careful about making sure you (the actor)
understand the context.
LoveThatRebecca 
Right, and what you mean is they
are framing the scene for you.

So when you are saying that line,
you know what has happened or is
about to happen or what secret you are holding and all of those factors that go into building your whole Lee Everett character and his response when you record each set of lines. 

Dave
Fennoy
Yeah.
Emotionally, who is the person you are talking to? What is your relationship with that person? Do you like that person? Do
you not like that person? Are in
conflict with that person? Are you angry with that person? Are
you desirous of that person?

So, you have to know all those.

LoveThatRebecca
(Playfully teasing voice) What do you mean desirous? 
Dave
Fennoy 
(Macho guy voice) You
know, a cute zombie come along – aaay! You never can tell
what a guy might wanna get into. (Both laughing) 
LoveThatRebecca 
That is awesome. Well, you have clearly illustrated what was unique about the Walking Dead in this case. What
about the recording sessions for you in terms of the people that you are working with, the people that you do have the ability to work with? Can
you describe that in more detail? 
Dave
Fennoy 
Typically, a session is: I show up at the studio and the voice director, Julian, is
there and probably a couple
of writers as well as Jory, the engineer. So, I will be working with
three or four people in the control room and
me in the booth. 
LoveThatRebecca 
Right. 
Dave
Fennoy 
What they are trying to make sure is that context is correct and technically that it’s recorded well. So, what did the person
I am talking to sound like
when he said his line, so that I am not shouting at this person who is two feet away from me and vice versa. 
LoveThatRebecca 
Right. Excellent. So they give you a lot of technical framework
so that … 
Dave
Fennoy 
A lot of technical framework.

A lot of times Julian will
read me in with the line that came before and
context is everything. Context
is everything. You gotta know
who you are talking to, why you are
talking to that person, what is your motivation is.

It is
really an acting gig and all those same questions that an actor has to
ask himself. What do I want in this
scene? What is driving me? 

LoveThatRebecca 
Excellent. These are really good points because people who
play games don’t always think about
it, but more and more in the last
couple of years people are realizing in general how much video games can be interactive. 
It sounds like Walking Dead is really taking it to that next
level from an emotional context
because certainly on the games that existed before this,
you could play and be interactive and
totally animated. But in this case, your emotions and your
brain really come into play more with the choices that you have to make as the game player.

In a way, player choices have to be made more
reflectively or intellectually rather than
just intuitively pushing buttons.
Would you
say that is correct? 

Dave
Fennoy 
I would say that is absolutely correct, and I think this is the kind of game that respects the brain power of a
gamer who is little older. Like everything else, games have
evolved. Remember “Pong”?    
LoveThatRebecca
Exactly. Yeah.

Dave
Fennoy
About ’95 or so you started getting some decent interaction games, but
even then it was blow up this stuff, kill that
guy, so forth and so on.

I think as
gamers have gotten older and more sophisticated, this is the kind of game that they will truly enjoy. And if the critics are correct and the sales are correct, that is
exactly what is happening.    

LoveThatRebecca 
Ah, OK, cool. Excellent. Any final thoughts on Walking Dead that
you want to leave us with? 
Dave
Fennoy
Yeah. Get it and play it!

  

LoveThatRebecca 
Do you need a particular type of PlayStation or something like
that? 
Dave
Fennoy
I think it is available across several different
formats.

  

LoveThatRebecca 
OK. So cool.

  

Dave
Fennoy 
I should be on the sales staff here and
know all that stuff.

  

LoveThatRebecca 
Well, people can find out about it.

  

Dave
Fennoy
You know, I have a confession to
make. 
LoveThatRebecca

 

(Excited) Yeah! A confession!
Dave
Fennoy 
I probably shouldn’t. I am not
a gamer. I am so not a gamer. I do not
play the games. I do not play any
games. 
LoveThatRebecca
It’s cool.
Dave
Fennoy 
But I love being on the
games.
LoveThatRebecca 
Yeah, because you are in the game already. You know what I mean? 
Dave
Fennoy 
Yeah. 
LoveThatRebecca 
You know, I can give you a break in
however way you want to frame it or I can probably make you feel good. But you’re doing a great job and people are loving the work that you have done and they are playing these games. 
You have been in some terrific
work. I want to find out about
a little bit more about that, but we
are almost out of game time here. Hahah! 

(Both laugh, then much more seriously&) But yeah, you know, it is a confession. Alright,
you know what? Thirty lashes and you
are good.

  

Dave,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Fennoy 
(Making sounds of a whip lashing,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,him and his reactions with screams of pain) ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Aaaahh!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Oooooooh. aaaaaah.  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,  
LoveThatRebecca 
(Deep voice, slowly) I like this. 
Dave,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Fennoy 
(Meek voice) Can I get the,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,rest of the lashes later? 
LoveThatRebecca
No, I want more now!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 
Dave,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Fennoy
(Continuing with the lashing sound effects and screams) Oooooooh, hoo, hooo, ooohhh.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,aaaaah.  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
LoveThatRebecca,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 
And we will right back after I finish lashing Dave.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,  
Dave,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Fennoy
(Final whipping, and then a,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,whimpering) Oow, that,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,hurts! Mommy!?

ABOUT REBECCA …

Rebecca Michaels hails from California but lives some of the time in Italy, currently voicing a variety of ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,English-speaking projects with folks from the U.S. as well as ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Australia, India, Germany and the Netherlands. She interviews voice over pros in her Love The Voice Over podcast series (see link below), and keeps in touch with friends and fans ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,via Twitter, Facebook and LinkedIn. 

Email: rebecca@LoveThatRebecca.com
Web: www.LoveThatRebecca.com
Love That Voice Over Podcasts: www.lovethatrebecca.com/podcast_lovethatvoiceover.html

“,NULL,NULL,VoiceOverXtra – Dave Fennoy Chats Voicing Video Games – The Walking Dead – Rebecca Michaels Interview,voice acting, voicing video games, Dave Fennoy, The Walking Dead, Rebecca Michaels, Love That Rebecca, Lee Everett, The Hulu Guy, Telltale Gamers, Fairfax California, LucasArts, Jory Prurim,Voice talent and podcast interviewer Rebecca Michaels (Love That Rebecca) interviews popular voice actor Dave Fennoy about voicing video games – and Dave’s new role in The Walking Dead. It’s an interactive game requiring more acting emotion than is typical in games – and requires players to make decisions with consequences …,0,Voice talent and podcast interviewer Rebecca Michaels (Love That Rebecca) interviews popular voice actor Dave Fennoy about voicing video games – and Dave’s new role in The Walking Dead. It’s an interactive game requiring more acting emotion than is typical in games – and requires players to make decisions with consequences …,NULL

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One Comment

  1. Wow! I was literally just playing this game tonight and wondering who Lee’s voice is.

    I’m on episode 2 on xboxlive. I find this game innovative because you are choosing the reactions to dialogue as the player. I see that Dave had to read reactions several different ways because each choice determines the plot progression..amazing work.

    I love the cartoon comic strip style of the game itself, too. Awesome Dave! Really great work!”,”2012-08-10″,”02:17:00″,”1″,”2012-08-10 02:17:34″,”2012-08-10 06:42:40″
    “6HQSGR6C”,”K8Q4YWY4″,”Roy Lunel”,”roy@roythevoice.com”,”Great stuff here J. Christopher, and all relevant to me at this very moment! The information you have offered should be very simple to utilize, but unfortunately many do not follow these practical steps. It is a fundamental exercise to follow up with your clients! Thank you for your insight.”,”2015-06-04″,”12:29:00″,”1″,”2015-06-04 12:29:06″,”2015-06-04 12:33:43″
    “DOH09IUZ”,”K8Q4YWY4″,”Debbie Grattan”,”debbie@debbiegrattan.com”,”Great ideas and wording here. Follow up is indeed important to maintaining that client relationship, and touching them in ways that are thoughtful without being needy can sometimes be a challenge. Thanks for the great resources.

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